![]() Fortunately the reverse isn't true since, as stated, DC doesn't matter for most of the worthwhile spells in this edition. If SoT is anything to go by, you'd fit right in being a martial with a minor in magic which is what you were going for initially with gunslinger with a wizard dedication.Īs for the rest, they're desperately afraid of a caster being good enough with weapons to obsolete martials so you'll never get around that. It's like, if I want cool thematic powers, I can't have a weapon, and if I want my weapon to be more than just for show, I can't have cool thematic powers! The only option that kind of works is Magus, and that doesn't fit the themes I'm going for in EITHER case! Why is everything that's EFFECTIVE in this edition so BORING?! First the Flame Oracle with a sword I wanted to play for Age of Ashes, now this. This is getting frustrating: I get inspiration from the new books and stuff, and then I ask for help here and find out the rules for this edition won't accommodate it. This combo doesn't work from a narrative standpoint with the Inexplicably Expelled background, though: it places you as a student at Blythir College, Alkenstar's lone magic school, so a fighter has no business there. Alternatively, maybe try sorc and find an int flaw ancestry instead. Hopefully they'll release more cha flaw ancestries. If android is unavailable, you'll have to suck it up and pick an ancestry with a wis or con flaw that can boost str, dex and int. You will never boost int after the start, but as long as you stick to buffs, illusions and walls, DC doesn't matter. Your melee will be -1 compared to your guns at 1-4, 10-14 and 20 (ignoring apex item). Really simple skeleton that gets you fighting at all ranges and a little magic asap. In this case, you'll need to wait for game where you both have free archetype and you can run an archetype concurrently with your free archetype (or a dual class game but those are nearly inexistant).Īt level 2 take mauler to bring 2 handed weapons on par with your guns. One of the big perks of the system people like to tout is that it's hard to be irredeemably bad at the character creation step. If you want something with a melee flex, I would recommend just sticking a bayonet on the end of your gun to keep everything under dex and prevent MADness.Īrchpaladin Zousha wrote: Darnit why are all the fun character concepts I have not doable in this edition?! >:( Of course, if you're capping str and dex, you can't invest in the int needed for wizard without sacrificing con or wis which is ill advised for obvious reasons. This is probably a step too far from your desired character though. You might be better served with a fighter (gun) base and the mauler archetype to bring it to -0 or -1. Gunslingers are restricted from having full proficiency in guns and swords and using different stats for ranged and melee combat mean the sword side is always going to be -2 or -3 behind the ranged side even if you max dex and str. Gunsword is going to be difficult to pull off. Besides, I was more interested in the gunsword. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands.Gesalt wrote: I'd also ask your gm to let you reflavor a repeating hand crossbow as a 5 bullet revolver but that's just a personal thing.At the moment there really isn't a GM to ask that to. Each loosely floating through space and time after the world was fractured. Creative arrangements can lead to powerful creations that overwhelm your foes while untethered amalgamations can be a recipe for disaster!Īs you explore you discover different biomes: deserts, swamps, tundra, and prairies. Experiment with new spell combinations and find out how they affect enemies and the world around you the hard way. Magic plays a part in the game as well and must be used carefully to avoid it escalating beyond your control. Combine elements for intended or surprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairs. As you progress the variety of firearms and ammunition grows to enable you deep customisation of your character. Play involves moving around the environment, collecting and using carefully designed weapons and bullets to kill enemies. ![]() ![]() Either alone or with other players online you embark on a journey to collect, craft and outfit your wizard to explore the unknown. ![]() Wizard with a Gun is a survival game where you play a wizard in a magical wilderness wrought with dangerous creatures and arcane mysteries.
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